Monday, April 30, 2012

Guild Wars 2


Unlike most of my friends, I watched Guild Wars 2 from afar. Every once in a while I'd drop by the website and read a bit, but most of the development I wanted to keep a surprise. I knew almost nothing about playing the game, with the exception of some minor details like the dye system (which, astonishingly, does not easily lead to fashion disasters; you have to really work for those). I had read a bit about the sidekick system, events, the aggressive removal of the Tank-Healer-Damage party structure, and seen some combat skill overviews; but deliberately avoided thinking about them until I could play the game. I rather enjoyed the result, though it meant that many implications only set in with about 3 hours left in the beta event.